Kubulab at CES 2025: Showcasing Our XR-Powered Gaming Experiences and AR Projects

At CES 2025, one of the world’s largest technology events, Kubulab proudly presented our XR-powered gaming experiences and augmented reality (AR) projects within the Türkiye Turcorn Pavilion. This event provided a valuable platform to demonstrate the potential of AR and VR technologies across various industries, foster new collaborations, and explore the latest innovations in the field.

Gully in Galata and Wings Match Captured Attention at CES 2025

During the exhibition, we introduced our games, Gully in Galata and Wings Match, highlighting how AR can enhance entertainment, education, and cultural awareness.

Gully in Galata immerses players in the historical Galata district of Istanbul, where they take on the role of a seagull cleaning the streets. As an AR-powered mobile game focusing on sustainability, it attracted significant interest. The game’s interactive approach to raising environmental awareness made it one of the standout projects at CES 2025.

Wings Match is an interactive AR card game that allows players to explore different bird species and their habitats. By merging education and entertainment, it demonstrated how AR can be leveraged to make learning about nature engaging and immersive, particularly for children.

Special Thanks to the Istanbul Development Agency

We extend our gratitude to the Istanbul Development Agency and its dedicated team for their invaluable support throughout this journey. CES 2025 served as a significant milestone in introducing our AR and XR solutions to a global audience.

Our Vision for the Future

At Kubulab, we remain committed to pushing the boundaries of augmented reality, virtual reality, and gaming technologies. By focusing on education, cultural heritage, sustainability, and immersive gaming, we aim to drive digital transformation in Türkiye and establish global partnerships that further our innovation.

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